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How does War Thunder’s anti-cheat actually work?
Closed thread Closed by archive StaffGaijin published a dev blog about how its anti-cheat works. Here are the main points in plain language.
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First layer is the server. War Thunder uses a server-authoritative model, so the server decides what is true. Add fog of war and that limits what a cheating client can see or do.
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Then there is Easy Anti-Cheat, introduced in 2019 for external cheats. According to the devs, it scans memory, running processes and overlays for patterns tied to known cheats, and that data helps them build new detections.
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Gaijin also publishes ban lists, so enforcement is regular. No tool is a guarantee, which is why we keep pushing the status page. Check it before you play.